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Post by Mercaine on Aug 16, 2009 18:12:04 GMT -5
Some of these are going to be re-hashes but I just thought I'd get us thinking about some of the changes that were made before the Welcome Back so that way we can teach the new people the right way.
1. No shield bashing a kneeling opponent. You may shield check the opponent as long as you start from a distance of less than two steps away. no bashes, only checking kneeling fighters.
2. Arrows and javelins must conform to the new rule about the padding behind the open cell foam. the heads of arrows (closed cell part) can only be half an inch smaller than minimum dimensions, and javs I know have to be three inches in diameter behind the head.
3. No we are still not play-testing the single green goes through leather madness. Everyone hates that rule.
4. Res's will being to be timed for line battle situations. It's been discussed that this makes killing someone more meaningful than just having a touch-and-go res and the person is back in 10 seconds.
I think that's it for now. Just start thinking about the rules leading up to Welcome Back.
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Post by Vors Nymphkilla on Aug 16, 2009 21:31:17 GMT -5
i like the 10 second res idea. and i agree, the single green rule is bull no matter how high it boosts my spear kill count.
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Post by araduin on Aug 16, 2009 22:38:26 GMT -5
4. Res's will being to be timed for line battle situations. It's been discussed that this makes killing someone more meaningful than just having a touch-and-go res and the person is back in 10 seconds. As much as I hate that one, it is true. What's the point if you only lose someone for a few seconds?
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Post by Swordbrother Nova on Aug 16, 2009 23:07:42 GMT -5
I don't how the measurment for the arrow and Jav base will be taken....
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Post by Haze on Aug 17, 2009 2:07:01 GMT -5
It is true but I think that should be up to whoever makes the scenario you are doing not in the general rules. Like.. how can there be a rule about how long rez's take? That is communism.
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Post by araduin on Aug 17, 2009 9:43:39 GMT -5
It is true but I think that should be up to whoever makes the scenario you are doing not in the general rules. Like.. how can there be a rule about how long rez's take? That is communism. I agree with that as well.
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Post by Vors Nymphkilla on Aug 17, 2009 10:23:16 GMT -5
i also think it should be on a per scenario basis. i like the idea of having a penalty for dying because you have people like me who intentionally die to get back a limb or set of some other chain of events (like when you need 10 people to res and there are 9 waiting)
i dont see why the jav and arrow rule will make much difference. i havent built a new arrow under the new rule, but my jav is only 2 layers of foam around pvc and its about 3'' thick.
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Post by Morguinness on Aug 17, 2009 15:28:21 GMT -5
4. Res's will being to be timed for line battle situations. It's been discussed that this makes killing someone more meaningful than just having a touch-and-go res and the person is back in 10 seconds. As much as I hate that one, it is true. What's the point if you only lose someone for a few seconds? so long as we actually have some system in place to regulate this, i'm fine with the res time limit. but, in my experience these systems tend to not work very well.
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Post by Haze on Aug 17, 2009 15:30:15 GMT -5
I just don't understand the point of that being in the rules. It has no place. Just fix your games/scenarios, don't fucking put it in the rules.
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Post by Mercaine on Aug 17, 2009 15:55:53 GMT -5
I don't know why they are trying to make it a "play tested rule" but i think we should start to look into timed res'es so we can see how well they work/ don't work. I hate nothing more than standing for 20 seconds watching the line i was just on fall because four people died, but that's real battle. Sigh...
Apparently there is scientific proof that if you make the striking part of an arrow or jav the min dimensions then considerably lessen its diameter right after that part it can do great damage to the.... oh god here's the actual reason.
some people played a different game with different dimensions on arrows. They hurt people at some large events... Thus they are making sure ALL arrows are standardized in some way or another to disperse the damage. Most everyone's arrows are legal, however it sucks for those that only miss it by a fraction of an inch.
(nova) And they'll measure it up from the bottom (technically) realistically they'll just look at it and go, sure it's fine.
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Post by Vors Nymphkilla on Aug 17, 2009 18:21:04 GMT -5
what are the new min demensions for javs and arrows again? i dont wanna make new weapons that fail cause i messed up the right sizes
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Post by Mercaine on Aug 18, 2009 15:08:26 GMT -5
Lets see... It's what the old min dimensions were minus half an inch... Or actually i think jav's might have gone up to 3''
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Post by Swordbrother Nova on Aug 18, 2009 16:50:45 GMT -5
4.5.3.13.2 Arrows may not easily pass (<0.5”) through a 2.5” diameter hole. The softer padded face of the arrow must be at least 2.5” wide in all directions. The stiffer structural base foam must be at least 2” in diameter where it meets the open cell face foam.
4.5.2.9 Javelins may not easily pass (<0.5”) through a 3.5” diameter hole. The softer padded face of the javelin must be at least 3.5” wide in all directions. The stiffer structural base foam must be at least 3” in diameter where it meets the open cell face foam
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Post by Vors Nymphkilla on Aug 18, 2009 19:22:26 GMT -5
so basically the head needs to be bigger than the base? that makes sense i guess, at least i dont need to do a whole lot to keep it all legal.
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Post by Swordbrother Nova on Aug 19, 2009 12:59:58 GMT -5
The idea is with the wider base the force of the impact is spread through out that area the open cell hits.
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